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436. The Design of Everyday Things

Rating:  ☆☆1/2

Recommended by:

Author:   Donald A. Norman

Genre:   Non Fiction, Business, Psychology, Design

240 pages, published September 19, 2002

Reading Format:  Audio Book

Summary

The Design of Everyday Things is about how the design of objects and systems can help or hinder users.  Author Donald Norman explores how bad design can be avoided and the desirability of good design.

Quotes 

“Design is really an act of communication, which means having a deep understanding of the person with whom the designer is communicating.”

 

“When people fail to follow these bizarre, secret rules, and the machine does the wrong thing, its operators are blamed for not understanding the machine, for not following its rigid specifications. With everyday objects, the result is frustration. With complex devices and commercial and industrial processes, the resulting difficulties can lead to accidents, injuries, and even deaths. It is time to reverse the situation: to cast the blame upon the machines and their design. It is the machine and its design that are at fault. It is the duty of machines and those who design them to understand people. It is not our duty to understand the arbitrary, meaningless dictates of machines.”

 

“Principles of design:

  1. Use both knowledge in the world and knowledge in the head.
  2. Simplify the structure of tasks.
  3. Make things visible: bridge gulfs between Execution and Evaluation.
  4. Get the mappings right.
  5. Exploit the power of constraints.
  6. Design for error.
  7. When all else fails, standardize.”

 

“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible,”

 

“Rule of thumb: if you think something is clever and sophisticated beware-it is probably self-indulgence.”

 

“A brilliant solution to the wrong problem can be worse than no solution at all: solve the correct problem.”

 

“Fail often, fail fast,”

 

“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”

 

“The problem with the designs of most engineers is that they are too logical. We have to accept human behavior the way it is, not the way we would wish it to be.”

 

“The vicious cycle starts: if you fail at something, you think it is your fault. Therefore you think you can’t do that task. As a result, next time you have to do the task, you believe you can’t, so you don’t even try. The result is that you can’t, just as you thought.”

 

“The idea that a person is at fault when something goes wrong is deeply entrenched in society. That’s why we blame others and even ourselves. Unfortunately, the idea that a person is at fault is imbedded in the legal system. When major accidents occur, official courts of inquiry are set up to assess the blame. More and more often the blame is attributed to “human error.” The person involved can be fined, punished, or fired. Maybe training procedures are revised. The law rests comfortably. But in my experience, human error usually is a result of poor design: it should be called system error. Humans err continually; it is an intrinsic part of our nature. System design should take this into account. Pinning the blame on the person may be a comfortable way to proceed, but why was the system ever designed so that a single act by a single person could cause calamity? Worse, blaming the person without fixing the root, underlying cause does not fix the problem: the same error is likely to be repeated by someone else.”

 

“It is easy to design devices that work well when everything goes as planned. The hard and necessary part of design is to make things work well even when things do not go as planned.”

 

“It is easy to design devices that work well when everything goes as planned. The hard and necessary part of design is to make things work well even when things do not go as planned.”

 

“A story tells of Henry Ford’s buying scrapped Ford cars and having his engineers disassemble them to see which parts failed and which were still in good shape. Engineers assumed this was done to find the weak parts and make them stronger. Nope. Ford explained that he wanted to find the parts that were still in good shape. The company could save money if they redesigned these parts to fail at the same time as the others.”

 

“Norman’s Law: The day the product team is announced, it is behind schedule and over its budget.”

 

“Poor feedback can be worse than no feedback at all, because it is distracting, uninformative, and in many cases irritating and anxiety-provoking.”

 

“original ideas are the easy part. Actually producing the idea as a successful product is what is hard.”

 

“If designers and researchers do not sometimes fail, it is a sign that they are not trying hard enough—they are not thinking the great creative thoughts that will provide breakthroughs in how we do things. It is possible to avoid failure, to always be safe. But that is also the route to a dull, uninteresting life.”

 

“Cognition and emotion cannot be separated. Cognitive thoughts lead to emotions: emotions drive cognitive thoughts. The brain is structured to act upon the world, and every action carries with it expectations, and these expectations drive emotions. That is why much of language is based on physical metaphors, why the body and its interaction with the environment are essential components of human thought. Emotion is highly underrated. In fact, the emotional system is a powerful information processing system that works in tandem with cognition. Cognition attempts to make sense of the world: emotion assigns value. It is the emotional system that determines whether a situation is safe or threatening, whether something that is happening is good or bad, desirable or not. Cognition provides understanding: emotion provides value judgments. A human without a working emotional system has difficulty making choices. A human without a cognitive system is dysfunctional.”

 

My Take

While there are some interesting ideas in The Design of Everyday Things (as exemplified by the quotes above), I found the book to be dated with lots of discussion of computer and phone systems that are no longer relevant in 2020.  2002, when this book was published, is an eternity in the world of technology.